
Yeah, I mean I don’t believe in curses but Drake is obviously cursed. The Raptors are in the finals against the Golden State Warriors and it’s really the ultimate test of the Drake curse. It’s just that the stakes are higher right now.

When the Raptors played the Milwaukee Bucks earlier in the playoffs, the city’s newspaper published an article headlined: “Milwaukee totally hates Drake, who doesn’t own the Raptors but is somehow allowed to freely roam the court.” If all gems are activated and all players have escaped the players win, but if anyone remains in the temple, you all lose.Other teams do not like it. This allows that player to reroll all their black-masked dice. If provoking fate you may take a gem from a room and place it back in the holder. If they succeed, they may give a remaining adventure one of their dice which they may use immediately. If a player reaches the exit, they can room a specified number of keys to leave. If completed take out the number of gems specified and place them in the room. Other adventures in this room may help in this. To activate gems, you must reach the needed number of specified dice faces. When finding a new room, you will exit an unblocked door leading to nothing, a new room is drawn and added. When entering a room, you can only enter and exit through an unblocked door. These dice that are purposely set aside may also be rerolled at any time. dice may also be set aside for later use. Players will use the dice they rolled for the action associated with it and reroll it. They may enter a room, find a new room, activate a gem, escape, or provoke fate. Depending on the dice rolled players may do any of the following actions. Players all perform their actions simultaneously and as fast as possible. There is a section in the rule book that tells you all the different meanings of various symbols and tokens that show up in rooms and on dice. Next players should play the CD, which will both give them an introduction to the game and a 10-minute timer of music. If only one player is playing, they will take 7 dice instead of the usual 5. They will also take 5 dice and the escape token of the same color. They will place their character model in the starting room, and the same colored token in front of themselves. For 1 to 2 players put 7 gems in the holder, for 3 players 11 gems, for 4 players 14 gems, and for 5 players 16 gems.Įach player will choose a character color. Next place a number of gems into the gem holder for the number of players playing.

If only one player is playing place the exit tile randomly into the center of the draw pile. Take the top 4 tiles and shuffle the exit tile into them and place them on the bottom of the draw pile.

Place the starting token centrally and draw and add 2 additional tiles to the sides of the starting tile. Shuffle the remaining tiles to create a draw pile.

Take the starting and exit tiles and place them to the side. The players can only win, however, if everyone makes it out of the temple. Players have a total of 10 minutes to roll dice as quickly as possible and complete objectives as they go. The goal of the game is to activate all the gems and escape the temple. OVERVIEW OF ESCAPE: THE CURSE OF THE TEMPLEĮscape: The Curse of the Temple is a cooperative board game for 1 to 5 players. TYPE OF GAME: Cooperative Board Game AUDIENCE: 8+ NUMBER OF PLAYERS: 1 to 5 players MATERIALS: A rulebook, 6 main chamber tiles, 25 dice, 13 basic tiles, 5 character models, 5 character tokens, 1 gem holder, 1 CD, 25 gems, 2 booklets for curses and treasures, 1 booklet for The Sands of Fortune. OBJECT OF ESCAPE: THE CURSE OF THE TEMPLE: The object of Escape: The Curse of the Temple is to activate all the gems and get out of the temple before the game is up.
